I've looked if it was possible to automatically translate the protein materials into good old FBX materials while in Max. A solution could be to use 3ds Max instead. 3ds Max and 3ds Max Design do support these, however. It does not support Protein materials (the new materials for the 2011 ACAD, Revit, Inventor products) and until it does, won't be able to support files coming from Revit. Maya is a product targeted at the entertainment business. In this topic, we're interested in Revit-Maya material support. Why is that so? these software defines 3D object with solids, not polygons, Revit use a database (BIM) which is a collection of metadata that is difficult to use outside this paradigm, etc. Nowadays, because products like 3ds Max and Maya are used in other industries like automotive, fabrication or architecture, the problem list expands. What for?įBX was created by Kaydara to support 3D information from 3ds Max/Maya/Softimage|3D to go into FiLMBOX and to get animation data back in the original software. FBX has 15 years and is far from having completely resolved the problem its targeted at. Let's face it, interop is a difficult topic. I'll try to clarify a few things and collect your feedback.
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